![]() What enhancement were you most excited about leveraging for Gears 5 on Xbox One X? We were able to very quickly use that additional power to deliver higher fps, enable additional graphics features, and increase resolutions. Out of the box the game ran so much faster on the Xbox One X. The build of the Xbox One X game is one and the same essentially with the Xbox One S under the hood. How has the process been to get the game up and running on Xbox One X?Įxtremely easy. We think Gears 5 on Xbox One X will do the same thing for immersive gaming with 4K HDR TVs and Spatial Audio (especially 7.1.4 Surround Sound w/ Dolby Atmos support). The original Gears of War on Xbox 360 showed players why games were better on HD TVs. #HYPERSPACE XBOX GAME PC#Playing at 60 fps with visuals that are typically only possible on the highest end PC rigs I think will surprise people. #HYPERSPACE XBOX GAME FULL#This game really utilizes the full power of the system with no compromises. We think we have made the “killer app” for Xbox One X. How do you expect fans of Gears 5 will respond to playing it on Xbox One X with these enhancements? We know the Xbox One X has a monster GPU – so we focused our Xbox One X enhancements primarily around GPU enhancements and higher native resolutions. We wanted to leverage the full power of the Xbox One X. Why did your development team choose to focus on these enhancement areas? It makes the game more responsive and much easier to hit that head shot – or to jump into cover at the right time. For Campaign to run at 60 fps truly transforms the gameplay experience to the benefit of the player. Generally, for multiplayer and cinematics these are aesthetic enhancements that make the game much more pleasing to the eye. How do these enhancements impact the gaming experience? We also run higher resolution detail maps across all game modes on Xbox One X thanks to the additional memory at our disposal. Our favorites include SSR enabled with SSR TAA (Temporal Anti-Aliasing), higher quality SSAO, higher quality bloom lens flares, refraction, and DOF (Depth of Field). We pushed visual quality even higher for cinematics on Xbox One X, dialing numerous visual features up. The Xbox One X multiplayer modes also enables higher quality SSR (Screen Space Reflections) and higher quality SSAO (Screen Space Ambient Occlusion) over the baseline Xbox One S. With Gears 5 for Xbox One X, we have taken an uncompromising approach by optimizing the game so that all modes run at 4K and 60 fps. When we brought Gears of War 4 to Xbox One X, we had a choice between Performance Mode (1080p and 60 fps) and Enhanced Visuals (4K and 30 fps). What specifically is your development team doing to enhance Gears 5 for Xbox One X? Today, we’ll be chatting about Gears 5 with a crew from The Coalition, including Technical Art Director Colin Penty, PC Technical Lead Cam McRae, and Technical Director Mike Rayner. In our Inside Xbox One X Enhanced series, these creators will share the behind-the-scenes accounts of the work involved in enhancing these epic games for Xbox One X, how they’ve helped chart the course of the world’s most powerful console, and what that means for the future of gaming. Many of gaming’s most compelling stories come from those who’ve helped to create our favorite Xbox One games. ![]()
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